BLT-Z Y-Wing

Originally designed during the Clone Wars as heavy-armored short-range attack bombers. Following the end of the Clone Wars, the BLT-B Y-Wing fighter-bomber was mothballed in favor of the TIE/IN bomber line. The Alliance to Restore the Republic would end up stealing the mothballed Y-Wing bombers and repurpose them, although lacking most armor. The Rebellion would end up buying the lightly armored, single-seat BTL-A4 Y-Wing; lacking armor but maintaining firepower. The New BLT-Z Y-Wing has been meticulously built with heavy armor and weaponry.

BLT-Z Y-Wing Fighter Bomber
The standard bomber in the Third Republic, the BLT-Z Y-Wing packs a punch while being relatively sturdy.

Failing to pick up modifications for speed upgrades, the BLT-Z Y-Wing focuses on burst damage to destroy its target including a dual-launching proton torpedo launcher. The gunner's turret is equipped with a standard SW-5 Ion turret capable of fighter-to-fighter combat and limited small-line capital ship combat.

This fighter takes its inspiration from the heavily armored BLT-B Y-Wing during the clone wars, leaving a large astromech socket allowing the dBLroid major access to the systems including bomb bays.

Due to the sheer weight caused by the armament, the BLT-Z Y-Wing has limited use in atmospheric combat and can be an easy target for ground-to-air defensive systems. However, capital ships and ground bases are prime targets for the proton armaments.

The sheer size of the BLT-Z Y-Wing makes it a target, however thanks to its size it has the capacity for double the attack runs.

This fighter is also equipped with an independent hyperdrive and navigation drivers.

BLT-Z A16-E Y-Wing
A state of the art prototype stealth bomber, the BLT-Z A16-E Y-Wing is the combination of Naboo, Mandalore, Mon Calamari, Third Republic and even Jedi Order engineers to come up with a patrol bomber to hunt down Imperial Remnant and Zhan Empire ships and bases. In use by the Third Republic, Mandalore and Naboo, the A16-E Y-Wing Stealth Bomber has proved that only dedicated pilots have the training required to fly these vessels successfully.

A large cockpit allows room for a pilot to fly and aim the ships secondary weapons and handle power systems while a secondary seat allows the mechanic to handle stealth systems, bombing systems, as well as the primary A16-E Antimatter Cannon. An Astromech droid can be placed in a sealed socket located just aft of the cockpit. The compartment can be sealed to hide the astromech and to reduce its electronic signature.

Equipped with two RTX-Royal Turbolaser Cannons, the pilot can launch these aft-mounted guns, with the hope that the enemy's shields are down to pierce through entire hulls. A single Ardayk Flex Proton Torpedo launcher with standard Proton Torpedoes as well as several other launch variables to provide standard bombing applications. Due to the sheer variances in bombing applications the Mechanic, most of the time has full control over these systems. Unlike most bombers, the launch tubes for both are maneuverable and can launch in a 220 degree forward facing arc.

The specialized A16-E Prototype Antimatter "Lightsaber" Cannon mounted on the fore-starboard side of the cockpit is a devastating weapon with a range of about 1,000 meters. Fully charged after five seconds, the beam almost entirely ignores shields and deflectors piercing through-hull for up to four seconds. The beam emitted from this device cuts through-hull in the same manner as a lightsaber hence its nickname.

Another specialized device, the A16-E Prototype "Black Hole" Torpedo bombs are ventral launch arming bombs with massive destructive capability. When detonated the A16-E bomb activates its mass fusion sequence gaining immense mass surrounding the explosive. This rips and shreds hull and ground alike destroying nearby starfighters. The explosive force sends the mass gained out as shrapnel but the explosive force is comparable to an ISD reactor malfunction.

Hualing several stealth modifications the A16-E is almost always off of scopes. Ablative Sensors allow for long and medium-range sensor silence making it impossible to pick up on sensors. Silent Ion thrusters create a minimal electrical trail that requires active search patterns to find. Low-Energy subsystems and shields also mean that the vessel is only detected when within a few meters, however, this also means that the pilot must wear survival grade clothing as the central heating systems work on minimal settings when in stealth mode. Additionally, Signal Disrupting plating creates an empty space on enemy sensors that veteran espionage agents may or may not recognize. Lastly, a Signal Piercing Sensor Prong located on the port side under the cockpit posing as a second Antimatter cannon. This sensor prong is specially designed to directionally pierce through dampening nets.